Indiana Jones

Indiana Jones

Thursday, November 7, 2013

More images, news and updates on Facebook!

I went through the Disney's and Lucasfilm "terms of use" and just to be safe and not to get in any trouble, this project is considered as a "fan project" till its approved by Disney/Lucasfilm.
We didnt have much success recently, because Lucasfilm is very stubborn. We hope, that Lucasfilm will understand that only fans can make the best remakes and they reconsider their decision.
We still work on this game and when the demo is completed, its going to be send to Disney/Lucasfilm for consideration and we all hope, they will like it enough to give us a chance to make a full game. No public release of the demo, sorry.
Your support is very important and its necessary to show it to the Disney/Lucasfilm! Fight for it.

You can also follow us on:
Facebook (give us "like"):
Development video:

Latest images and Information on Facebook!

Project Info:  started 28th Oct 2013
Special edition is going to have: New HD art, smooth 3D animations, 3D characters, high quality music and sounds. We will make a two versions! The original, and with updated storyline.
The demo might also have voice overs. (depends on our pocket money)

HD images are 2048x1536 pixels, and scrolling images goes up to 6144 pixels.
I created realistic environments with a great smooth lighting and atmosphere. Soft lighting creates the final result of the image kind of retro "cartoonish" and I like it. Characters look as realistic as we all know them from the movies. I also would like to add some new features, which we know from the sequels and expand the story to make it more dramatic.

Who I work with?
I am working with Dale Dassel, who is a huge fan of Indiana Jones franchise. He is a IJ collector with great knowledge of history. He also wrote a Fate of Atlantis novelization, which took him 4 years. You can download it here:

Luis Belerique is creating Indiana Jones character and he looks exactly like Harrison Ford in 1990, which brings lots of memories and realism to the game. Check Facebook page!
His portfolio:
His 3D version of "Blade runner" character is a old version of Harrison Ford, new one looks even  better.

Doug Petty creates high poly sculpt as a good start point for re-topology characters. I would say he is the most productive character artist on this project.
His portfolio:

Rich Douglas is a professional composer and big fan of Fate of Atlantis! He was so kind to help us and Rich created 6 new music for this demo.
His website:!music-samples/cdff

Pavel Dlouhy is a great programmer, who enjoy competing on Ludum Dare. He also creates his space station construction game 90edges Universe:

Then its me, Patrik Spacek. I have been in games industry since 1995. I do all 2D/3D art, animations, rigging, post-production, level designs and I am creative director on this project. If you interested to see my resume:

We have decided to use Wintermute engine for now. We will use 3D characters and 2D backgrounds. If we used 2d sprite sheets, we would be very limited. We are also considering to use Unity later.

I also create lots of CG animations for the cut-scenes, which makes it more like movie. 

We all hope Disney will love it enough to give us a full game contract!
Thank you all for huge support! Fingers crossed, hopefully it's gonna work.

Teaser images below

Art progress updates:  97%
- Environments -
(Patrik Spacek)
Room 1 (Attic) - done (total: 24hrs)
Room 2 (Shelves room) - done (total: 24hrs)
Room 3 (Library) - done (total: 24hrs)
Room 4 (Cat's room) - done (total: 16hrs)
Room 5 (Fire room) - done (total: 24hrs)
Room 6 (Museum hall) - done (total: 36hrs)
Room 7 (Office) - done (total: 30hrs)
Table close up view (opening a statue) - done (total: 18hrs)
Passport with Klaus Kerner photo - done (total: 16hrs)
Book with Jones and Sophia - done (total: 12hrs)
Airplane Ford CR1 Trimotor - done (total: 12hrs)
Map 1 (New York, Barnett college CGI) - done (total: 2hrs)
Outdoor 1 (In front of Theater) - done (total: 36hrs) 
Room 8 (Theater, behind the stage) - done (total: 24hrs)
Room 9 (Theater, on the stage) - done (total: 24hrs)
Room 10 (Sophia office) - done (total: 24hrs)
Newspapers with a German scientist - done (total: 2hrs)
Outdoor 2 (Iceland) done (total: 36hrs)
Room 11 (In the cave) - done (total: 24hrs)
Map 2 (Tikal, NY, Iceland, Azores CGI) - done (total: 2hrs)
Outdoor 3 (Tikal - Jungle) - done (total: 36hrs)
Room 12 (Inside the temple) - done (total: 24hrs)
Map 3 (Algiers, MonteCarlo, Crete CGI) - done (total: 2hrs)
Map 4 (Thera, Knossos CGI) - done (total: 2hrs)
Nur-Ab-Sal Necklace (ver1, ver2) done (total: 6hrs)
User Interface done (total: 6hrs, for demo only) 
CG: Jones opens a statue done (total: week)
CG: Crypt opening in Tikal - done (total: week)
CG: Jones picks up the Horned statue done (total: week)
CG: Jones points on Kerner done (total: week)
CG: Marcus holds the magazine done (total: week)
CG: Sophia holds Newspapers - (canceled)
CG: Sophia's necklace - done (total: week)
CG: Animated game logo of Indiana Jones -
CG: Animated Lucas/Disney logo -

- Characters -
(Patrik Spacek, Luis Belerique, Doug Petty, Dave Wagner)

Indiana Jones (ver1,ver2) - done (total: ??hrs)
Indiana Jones animations - in progress
Sophia Hapgood (ver1, ver2) - done (total: 50hrs)
Klaus Kerner (ver1,ver2,ver3) - done (total: 60hrs)
Dr. Marcus Brody - done (total: 40hrs)
Dr. Hans Ubermann - done (total: 24hrs)
Bodyguard (Theater) - done (total: 40hrs)
Lighting technician (Theater) - (zbrush done)
Dr. Heimdall (Iceland) done (total: 40hrs)
Ph.D Charles Sternhart (Tikal) - (zbrush done)
Parrot (Tikal) - done (total: 10hrs)
Rodent (Tikal) - done (total: 10hrs)
Snake (Tikal) - done (total: 10hrs)
Cat (Museum) - done (total: 10hrs)

- Music + sounds -
Introduction part 1 - in progress
Introduction part 2 - canceled
Kerner Steals the Statue - done
New York - done
Fighting - done
Madame Sophia's Presentation part 1 - done
Madame Sophia's Presentation part 2 -canceled
Sophia's Office is Ransacked - done
God of Deceit - done
Map - done
Iceland - done
Jungles of Tikal - done
Tikal Temple - done

- Programming -
(Pavel Dlouhy)

- We are implementing all art with cut outs and also testing 3D characters, rig and bones, lighting and shadows, parallax and basic UI functions. Here is what we have done so far:
16:9 1920x1080 resolution - passed
Horizontal parallax - passed
Vertical parallax - has been working, but we canceled this task
Importing 3d scene for shadow objects, lights and camera - passed
Importing lights, ambient light, and stencil shadow - passed
Testing 2D regions for blocking, viewpoints and walk areas - passed
Import 3D character with bones and animations - passed
Jones react on objects - passed  
RGBedit and selection for lights - passed 
Imported Art of Room01-08 to WME - passed
Imported Art of Room09-15 to WME - passed
All rooms geometry imported to WME - passed
RGB tool for shadows - passed
Moonwalking fix - in progress
Lighting - passed
Shadows + blocking objects - passed
Additional animated objects -passed
User Interface functions - passed

Dialogue system - done
Implementing dialogues - in progress
Send for "fans" translations -

(approx: 30 minutes of gameplay)
Demo has not been sent to competent people at Disney for review yet,
its still in development, stay tuned.

More people are sending me a questions about the development
and Nur Ab Sal thanks to everyone for a huge support! 

Update Jan 2014
Look at him! He is smiling and taking power over you.

Update April 2014
Teaser images for all Fans of IJ and the Fate of Atlantis Special Edition!

Update June 20th 2014
It's my birthday (20th June), so I decided to show you
another sneak peak images

 Update July 2nd 2014
This license plate has been on my car for a while ;o)
I am a good friend of Will Eaken, and I have updated his original image for Special Edition.
More on Facebook page! Dont forget to give us "like"